Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles.
The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. Azul brings you, a tile laying artist, to embellish the walls of the Royal Palace of Evora.
Return any unused player boards, scoring markers and Factory displays to the box.
To be the player with the most points at the end of the game. The game ends after the round in which at least one player has completed a horizontal line of 5 consecutive tiles on her wall.
The game is played over multiple rounds, each of which is composed of three phases:
The starting player places the starting player marker in the center of the table and then takes the first turn. Play then continues clockwise.
On your turn, you must pick tiles in one of the following ways:
Then, add the tiles you picked to one of the 5 pattern lines on your player board (the first line has 1 space to hold 1 tile, the fifth line has 5).
Your goal in this phase is to complete as many of your pattern lines as you can, because during the following Wall-tiling phase, you will only be able to move tiles from complete pattern lines to their corresponding lines on your wall to score points.
In all later rounds, you must also comply with the following rule: You are not allowed to place tiles of a certain color in a pattern line whose corresponding line of your wall already holds a tile of that color.
Any tiles you have picked that you cannot or do not want to place according to the rules, you must place in your floor line, filling its spaces from left to right. These tiles are considered as having fallen on the floor and give minus points in the Wall-tiling phase.
If all spaces of your floor line are occupied, return any further fallen tiles to the lid of the game box to store them for now. This phase ends when the center of the table AND all Factory displays contain no more tiles.
Then, continue with the Wall-tiling phase.
Andrea picks 2 yellow tiles from a Factory display.
She is not allowed to place them in her second or third pattern line, as their corresponding wall lines each have a yellow tile.
She may not place them in the fourth pattern line either, as there is already 1 blue tile and she may not add tiles of a different color to it.
She may, however, place 1 of them in the first pattern line and the excess tile in the floor line A.
Or she may place both tiles in the fifth pattern line B.
She may even choose to place both tiles in the floor line C.
This phase can be carried out by all players simultaneously, as they move tiles from their complete pattern lines over to their walls.
Once that is done, any remaining tiles on the pattern lines stay on your player board for the next round.
Peter's second pattern line is complete with 2 red tiles. So he moves the rightmost tile of this pattern line over to the red space on the wall (and immediately scores 1 point, see Scoring).
As the third pattern line is not complete, he ignores it.
From his complete fourth pattern line, he moves the rightmost blue tile over to the blue space on the wall (and scores 1 point immediately).
He ignores the fifth pattern line, as it is not complete.
Afterwards, he removes the remaining tiles from the second and fourth pattern lines and places them in the lid of the game box.
The tiles in his third and fifth pattern lines stay on his board.
Each tile you move over to your wall is always placed on the space matching its color and immediately scores as follows:
First check if there are 1 or more tiles horizontally linked to the newly placed tile. If so, count all these linked tiles (including the newly placed one) and gain that many points.
Then check if there are 1 or more tiles vertically linked to the newly placed tile. If so, count all these linked tiles (including the newly placed tile) and gain that many points.
In this example, placing the yellow tile gives you 3 points for the 3 horizontally linked tiles (including the newly placed yellow tile).
Then check if there are 1 or more tiles vertically linked to the newly placed tile. If so, count all these linked tiles (including the newly placed tile) and gain that many points.
In this example, placing the blue tile gives you 3 points for the vertically linked tiles.
In this example, placing the yellow tile gives you not only 4 points for the horizontally linked tiles but also 3 points for the vertical ones.
Finally, at the end of the Wall-tiling phase, check if you have any tiles in your floor line. For each tile in your floor line, you lose the number of points indicated directly above it. Adjust your scoring marker on your score track accordingly (however, you can never drop below 0 points).
Afterwards, remove all tiles in your floor line and place them into the lid of the game box. Note: If you have the starting player marker in your floor line, it counts as a normal tile there. But instead of placing it in the lid, place it in front of you.
Example: Peter loses a total of 8 points as he has 4 tiles and the starting player marker in his floor line.
If nobody has completed a horizontal line of 5 consecutive tiles on her wall yet (see End of the game), prepare the next round.
The player with the starting player marker refills each of the Factory displays with 4 tiles from the bag as in the setup. If the bag is empty, refill it with all the tiles that you have placed in the lid of the game box and then continue filling the remaining Factory displays. Then, start the new round.
In the rare case that you run out of tiles again while there are none left in the lid, start the new round as usual even though not all Factory displays are properly filled.
The game ends right after the Wall-tiling phase in which at least one player has completed at least one horizontal line of 5 consecutive tiles on her wall.
Once the game has ended, score additional points if you have achieved the following goals:
The player with the most points on her score track wins the game. In the case of a tie, the tied player with more complete horizontal lines wins the game. If that does not break the tie, the victory is shared.
For a slightly different game, use the gray side of the player boards.
Rules are exactly the same as in the normal game, except that when you move a tile from a pattern line to the wall, you may place it on any space of its corresponding wall line.
However, as the game progresses, in each of the 5 vertical lines of your wall, no color may appear more than once.